in squash, you take the form of a bird who can transform into an anvil and smash through enemies and obstacles. you explore an underground cavern, collecting gems and avoiding dangers. while transformed as an anvil, you are protected from enemies. you can let them pass right by as you time a counterattack, or make a peaceful getaway.

i made this game in ~30 hours spread out over a couple of weeks. i wanted to relearn unity and force myself to see a project through to completion.


CREDITS FOR THE ART ASSETS

graphics:

majority by kenney :)
https://www.kenney.nl/

bird by bevouliin.com
https://opengameart.org/content/fat-bird-sprite-sheets-for-gamedev

jiggling slime by richard lewis (AKA simulatoralive) https://simulatoralive.itch.io/bigblockengine
https://opengameart.org/content/jiggling-slime

music:
goestories - noir et blanc vie [youtube audio library]


sfx:
various by qubodup
https://opengameart.org/content/8-wet-squish-slurp-impacts
https://opengameart.org/content/5-break-crunch-impacts

various by artisticdude
https://opengameart.org/content/swishes-sound-pack

various by blender foundation
https://opengameart.org/content/grass-foot-step-sounds-yo-frankie

various by rubberduck
https://opengameart.org/content/75-cc0-breaking-falling-hit-sfx

various by legoluft
https://opengameart.org/content/atmospheric-interaction-sound-pack

a big thank you to everyone for making your assets available

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